![]() ![]() It is worth noting that underruns can ONLY occur in real-time playback, they will not happen while exporting to wave or mp3 file. If the Audio Buffer runs dry, because your CPU or hard-drive can't keep up with the real-time audio stream, then your audio device will make cracking or stutter noises. ![]() This allows FL Studio to even out momentary spikes in CPU load when processing may be slower than 'real-time'. Why does this happen? The Audio Buffer stores the audio data before it's sent to your audio device. The good news is, CPU and disk usage can usually be lowered considerably if you take the time to make some adjustments to the FL Studio Audio settings. ![]() If your CPU or disk usage climbs too high you will hear clicks or pops in the audio ( buffer underruns). ![]()
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